I will go through each and every piece of the comic, from the Menu page down to the last options of the comic itself, because I think it all deserves an update of how things progressed and how they work.
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The Menu
Originally, the start of the comic (or the menu in this case) was just going to consist of a 'Play' button and a loading screen, where you can just straight read through the comic, with no extras as such. Instead, I added life to the comic, adding options where you can browse through character descriptions and details of how the story came to be. As said before, the way the links are presented was inspired by website layouts, and how they attract people to click on them, because of their animations. However, the loading bar which I really wanted to include was taken out of the plan all together. Because I had the bulk of the comic finished already, I felt that it would have been silly to replace a bunch of coding to a page above or such so that I could fit the loading page in. (I'm very disappointed it never came to be.)
The background was really inspired by game Menu's, and how they use gorgeous animations to softly grasp the players eyes, and make them feel like they should explore more (unfortunately the animation isn't interactive, but it would have been nice to be able to click on it and it maybe stop glowing and such).
Character Description Overview;
With this page, I wanted the layout to be as simple as possible, because a lot of distractions and animation happens in the comic itself, so it's more of a breather. The black and white links on the side, naming each individual character, are the links to the information, which pops up when ever you select them (hovering over these links turns them the opposite colour). When clicked, an animation of the character appears, as does a wall of text, giving you detailed information about the character and how they are in the real world.
The most common feedback I had for this was that the layout was not to peoples tastes, it was very 'slap dash' and really needed a bit more detail to it. However, people complimented the animation of each character popping up on each page, illustrating who they are with their description. (I realise I should also state the person's name, whom you're reading about.)
This page actually had more meaning to it, like the 'Story Description' page I'm going to go through in a moment, I was going to do voice overs for the text, making it more fun to read. Unfortunately, it couldn't be done because of the lack of working equipment and time.
One of the biggest flaws people complained about was the 'Continue' button, which near enough appears on every page you see. I found that people were more attracted to moving images, and animated titles then pressing continue frequently to progress further and further into the story. (I added the 'Continue' button so that the reader wouldn't get lost from what was happening in the story. However, they did the opposite effect and was wanted out of the comic so that more story could flow in to them.)
I have learned a lot from designing this comic, my drawing ability has increased, and I feel that anatomy has improved. I did a few sketches before I did the comic, teaching myself techniques to be able to quickly throw perfect sketches onto the spot, rather then spending time fleshing out a character, and adding detail.
The Coding Overview;
I think I would like to go over this one quickly. Unfortunately, the coding which enabled the comic to determine your fate, depending on what you have pressed, was not included into the final piece.
The linking between pages, and finding a way for the coding to work inside scenes was quite impossible. Even trying to make the link work on the main timeline really messed up with other coding which fell inside the symbols on each frame, making it difficult to work with.
What I shall do for the future is look up a way to make this work, so that some day in the future, I shall go back to this comic and include this feature into the comic. I feel this will make the comic much more interesting to 'play', and you will learn about the characters quirks and availabilities. (Even though there's only 4 choices and one main choice, it all really effects your gameplay in many more ways then you can imagine. I have added in the extras so that when something does happen, you shall see that event happen no matter what.)
The Choices Overview;
The choices were peoples favourite part to view. The amount of enjoyment I see on peoples faces as they click through the available choices and letting it determine their outcome. The idea of choices is to get attached to what the character is thinking, or what is happening in a scene, therefore, making it quite shocking when something bad happens to the protagonist.
There are only three choices which you can choose from, they also occur randomly as the story progresses, so it doesn't give you time to think about what you are going to do next. I coloured these links in a light-ish green to match the text which appears in speech bubbles (the speech bubbles and text, they flicker and appear onto the screen). There are a few hints in the comic where it tells you, remotely, how to beat Death and his trickery. I made this subtle because I thought, if the coding was to work, people would get the good ending straight away. That's not what I wanted. In fact, I wanted the player to go back and play it again to see the different scenes that they can come up with; There are three to choose from, after all!
Final Scene Overview;
Unfortunately for the final scene, it doesn't really happen as I want it to. Because of the coding not working, I was forced to scrap two endings which were going to happen at the end of the comic. Instead, are just there for show if any one was ever to look at the flash file I made. I'm really disappointed but slightly happy about how the drawn outcomes came to be. I really like the angles and the plot twists which I placed into the comic itself, it's really satisfying to see it has a finish, rather then it being no work at all.
For the endings, I chose to do 4 different outcomes (Unfortunately, you will only be able to see two of them). These 4 outcomes consists of two wins and two failures depending on how well you did in the comic, determines your fate.
At the end, people were thrown at the part where you had to either choose the sword or the fathers hand. So I labelled them and made the options glow. I'm very happy with how I came to do this, because instead of strips of writing, like the other choices, you get to click on the comic itself, which I found my self really chuffed with after I learned how to do selections on images.
The most common feedback I had for this was that the layout was not to peoples tastes, it was very 'slap dash' and really needed a bit more detail to it. However, people complimented the animation of each character popping up on each page, illustrating who they are with their description. (I realise I should also state the person's name, whom you're reading about.)
This page actually had more meaning to it, like the 'Story Description' page I'm going to go through in a moment, I was going to do voice overs for the text, making it more fun to read. Unfortunately, it couldn't be done because of the lack of working equipment and time.
Story Summery Overview;
Unlike the 'Character Description', the Story Summery page really has quite a lot of text on it, which people complimented that there wasn't much on there in the first place, making it seem like a digital story they were browsing through. Originally, I was also going to do a voice over for this as well, but all failed and it was never added.
I think having this page is a great idea, because people would be quite confused as to how Huppel, the main protagonist, found herself dead and walking through Death's lair. In my opinion, back story is key to having a great base for something. Having no back story never really explains a characters reason for being who they are or why they're in the position they are in the first place. It's all so complicated, and a lot of research is involved for it, but very worth the aggravation.
The page is simplistic, however they layout is different, and very broad, making the text more spread out on the page for the reader to gaze through, and get a great grip on how this story came to be. I found it hard to actually think of something for the 'Present Day' link without actually spoiling the story for the people who haven't read the comic already. What I did instead was link that link to the comic itself, starting the comic and heading into the then and there moment of the story.
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The Comic
Extremely intimidating this comic seemed when I first approached the idea of it, but I was out there and willing to go through it to see the final outcome. There was so much I left out, and many things were left untold, which I wish I had added in. However, I could not find the time to complete them, so found alternatives to make the story still make sense, not trailing off to the ends of the earth not explaining itself. In total, there is 128 images which were added into the comic, however all are sketches and quick colouring to manipulate the style of Nawlz, one of the most inspiring interactive comics.One of the biggest flaws people complained about was the 'Continue' button, which near enough appears on every page you see. I found that people were more attracted to moving images, and animated titles then pressing continue frequently to progress further and further into the story. (I added the 'Continue' button so that the reader wouldn't get lost from what was happening in the story. However, they did the opposite effect and was wanted out of the comic so that more story could flow in to them.)
I have learned a lot from designing this comic, my drawing ability has increased, and I feel that anatomy has improved. I did a few sketches before I did the comic, teaching myself techniques to be able to quickly throw perfect sketches onto the spot, rather then spending time fleshing out a character, and adding detail.
The Coding Overview;
I think I would like to go over this one quickly. Unfortunately, the coding which enabled the comic to determine your fate, depending on what you have pressed, was not included into the final piece.
The linking between pages, and finding a way for the coding to work inside scenes was quite impossible. Even trying to make the link work on the main timeline really messed up with other coding which fell inside the symbols on each frame, making it difficult to work with.
What I shall do for the future is look up a way to make this work, so that some day in the future, I shall go back to this comic and include this feature into the comic. I feel this will make the comic much more interesting to 'play', and you will learn about the characters quirks and availabilities. (Even though there's only 4 choices and one main choice, it all really effects your gameplay in many more ways then you can imagine. I have added in the extras so that when something does happen, you shall see that event happen no matter what.)
The Choices Overview;
The choices were peoples favourite part to view. The amount of enjoyment I see on peoples faces as they click through the available choices and letting it determine their outcome. The idea of choices is to get attached to what the character is thinking, or what is happening in a scene, therefore, making it quite shocking when something bad happens to the protagonist.
There are only three choices which you can choose from, they also occur randomly as the story progresses, so it doesn't give you time to think about what you are going to do next. I coloured these links in a light-ish green to match the text which appears in speech bubbles (the speech bubbles and text, they flicker and appear onto the screen). There are a few hints in the comic where it tells you, remotely, how to beat Death and his trickery. I made this subtle because I thought, if the coding was to work, people would get the good ending straight away. That's not what I wanted. In fact, I wanted the player to go back and play it again to see the different scenes that they can come up with; There are three to choose from, after all!
Final Scene Overview;
Unfortunately for the final scene, it doesn't really happen as I want it to. Because of the coding not working, I was forced to scrap two endings which were going to happen at the end of the comic. Instead, are just there for show if any one was ever to look at the flash file I made. I'm really disappointed but slightly happy about how the drawn outcomes came to be. I really like the angles and the plot twists which I placed into the comic itself, it's really satisfying to see it has a finish, rather then it being no work at all.
For the endings, I chose to do 4 different outcomes (Unfortunately, you will only be able to see two of them). These 4 outcomes consists of two wins and two failures depending on how well you did in the comic, determines your fate.
At the end, people were thrown at the part where you had to either choose the sword or the fathers hand. So I labelled them and made the options glow. I'm very happy with how I came to do this, because instead of strips of writing, like the other choices, you get to click on the comic itself, which I found my self really chuffed with after I learned how to do selections on images.
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If you would like to see my comic, you can click here to view it and voice your own opinions.































