Monday, 11 June 2012

[DAY 15] [DEVELOPMENT] Structuring the Comic in Flash

For each stage of the comic, I will be labelling and commenting on each frame so I can make the comic as professional as possible. By doing this, I will be able to navigate the pages perfectly, knowing what each and every stage does and what it will mean for the reader/player.
I took the simple point and click approach; pressing continue, selecting what you want to do for the next sequence. This is because, as each stage is animated and appears on the users screen, it's just a one image flick through. Having too many selections, or too many panels, would ruin its tradition, and some what make the comic harder to read through.

Main Menu
Here is the current title screen. At the moment, it isn't much to look at, but what is visible is the availability this menu gives. Easy to read, easy to flick through, and very kind to the eyes. I took reference of website pages, and how they structured their hyper links and buttons on a website to appeal to a certain customer, or viewer. I thought this would be a great idea because the majority of people use websites daily, and what content the websites have gives them their positive edge. I'm very happy with this lay out, however, I may change what the menu looks like as I progress more and more into the comic itself, and when it's completed.

Main Comic
In the main comic area, there's three layers, this is to separate the actions from the scenes which are placed on the layer 'Scenes'. The only actions that are on the 'Actions' layer is a stop(); which will enable each frame to stop and play the Movieclips which I have inserted into the 'Scenes' layer. On the side, as you can see in this image, I have added notes, showing what this certain scene does to the players selection reputation. This is so, when I go through and add the options into the story, it will be easier for me to code the selections to the right frames.  


MovieClip Scenes
Each scene of this comic is a MovieClip. I did this because I thought the structure of the whole comic would be simpler without the whole obstruction of massive tweens and images in the way on the main timeline, when it can all be simplified into one. The layers in each MovieClip are the same, unless there is extra layers needed (such as the 'Images' layer) then they can be added, with a number at the end to show how many layers of 'Images' there is. I wanted to keep them all the same on each scene, so then I would never get mixed up with what is what, and gifts more freedom to the work.

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