All of this information is great for a few books, but what about Manga and Comics? (Manga is the Japanese term for 'Comic' or 'Comics', but are traditionally made in a sequence of books, unlike Western Comics which are paper based.) Yet, they are no different to books themselves, but story wise, they could just keep going and going and... well... going! You're unsure of when the story of this certain Manga/Comic will end, and keeps you on your toes until the next issue comes through.
Games also offer this aspect. They work the same as stories from a book, however much more like a interactive based story then a handheld paper one. Some may not tell much of a story and just have a catastrophic event happen (Call of Duty/Modern Warfare) where it sends the player into an offensive. Or games with an intense story which explains the world in a great perspective, and have multiple stories inside it (Portal and Half Life). Maybe just even tell a story all together whilst you explore the protagonists own world (Uncharted and Tomb Raider). Films share the same build, but you don't ever interact with it, or control the character (Metal Gear Solid is known as a "Movie Game" because of its long cinematic cut scenes and amazing game play.)
Musical stories from bands are quite inspirational to many artists, normally telling listeners what has happened in their lives, or a real life take and how they view it, or a mystical world in which can be portrayed in words and music videos.
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Looking at Different Story Styles
[BOOK] Artemis Fowl
This fictional story follows the tale of a young, teenage boy, called Artemis Fowl the Second. Discovering the fairy culture, magical benefits and their gold, Artemis searches, in hope to find and kidnap a fairy of his own. Little does Artemis know, these fairies mean business, and when they stop playing by the rules, everything gets serious. The Artemis Fowl series is quite a playful yet serious series of books which are quite enjoyable when you get into them (there is 8 books all together). A story based on something very mythical, and putting it into the authors own perspective of how these mythical creatures work. The way Eoin Colfer treats this story is inspirational and very detailed.
[MANGA/COMIC] Full Metal Alchemist
Full Metal Alchemist is about two teenage boys (Ed and Al) which go through their childhood fighting to get their own bodies back. An event of misused alchemy lead to Ed loosing an arm and a leg, and his brother loosing everything but his soul, which is bound to a suit of armour. Each issued book became more and more intense, story wise, and was completed within 27 books. Each issue always ended in a cliff hanger, or a very sad/happy note, depending what was happening during the time. This story was very much known for its plot twists and very strange outcomes which is quite amazing. Each problem Ed and Al faced always ended in discovery or tragedy, with no means of escaping their own fate.
[GAME] Mass Effect
[FILM] The Prestige
Magical as this film must seem, there's always a trickery right at the end of magical experiences. The Prestige gives a feeling that there is more then what's going on in the current plot. Two men (Alfred and Robert), used to work together, now enemies in the magical business of Magicians. The rivalry started when Robert's wife drowned because Alfred tied a knot too tight for her to untangle and escape from. From there onwards, the two try to figure out each others tricks to get back at one another, but Alfred has the biggest trick of all, the Transported Man. Throughout the whole film, you're constantly trying to figure out Alfred's technique, as Robert struggles to explain it, himself. This film has an outstanding story, and a captivating motive. The story's stages is set out perfectly so that it acts like a magic trick from start to end. Leaving you, as the audience, in awe like any one watching a magic trick.
[SONG] High
High was one of Feeders greatest tracks, from their re-released fourth album "Polythene". The song seems like it is explaining about the beauty of age and life. Enjoy it whilst you can, and even through the harsh times, appreciate the greatness in life. It explains the feeling, the smells, the touch of everything around, and how it's effecting. This song is mostly remembered by Jon Lee's unfortunate suicide in 2002, and was played as tribute to him. Grant Nicholas believes that this song is a clear image of him, and went on to create "Comfort in Sound", the album dedicated to Jon Lee. High is a real good example of how to explain senses in a great form, and in little detail, quite like poetry.





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