Sunday, 8 April 2012

[DAY 3] [RESEARCH AND DEVELOPMENT] Story Idea

My base story comes from a song called "Hell Must Wait" or (in German) "Die Hölle Muss Warten" by a band called Eisbrecher. I believe that the song is about a person is on the brink of death, but not willing to pass on to the afterlife, hence the name of the song; "Hell Must Wait". However, the music video dedicated to song illustrates the passed on, gambling against Death to win their lives back. At the end, they all loose, showing effectively that not everyone is so lucky to escape fate.
Die Hölle Muss Warten is a great way of showing life's unfair qualities in a nut shell. Eisbrecher does this quite a lot for their songs, hiding subliminal messages inside their songs about politics or life and how they see it.

Part of the Die Hölle Muss Warten video.

The story I have planned is going to be based on multiple choices. I feel the idea of the songs story is quite good for a challenge to see whether you can keep the competitor alive, or slip and end up dead. This way, it keeps the reader on their toes to create their own ending.

However, the choices made may be laid out like Mass Effect, the game which has many multiple choices to determine your characters story. Mass Effect's complicated and succulent story line makes you think of how possible it is to make such a story like it, multiple people worked constantly to perfect the story so it follows your exact conclusion to the bitter or rejoicing end.
I feel Mass Effect is a great example of how you control a story and how you make the story your own, by choosing your own options. Whether you adore a character, or you despise them, you can give your own opinion with the dialogue given. The way the story is laid out really sets an example for me, making me want to strive to give my story and the reader/player the most out of my comic.

Part of the Mass Effect 2 Playthough.

So, what does this all mean then? Well, I do have quite a thick idea of how this may work, and have the story to make you lean towards the edge of your seat. (Or, so I hope!)
With my story, decisions are key to progress into the next stage. Whether you make those choices clumsy or determined is up to you, the player.

Here is a rough Mind Map plot of what I would like to include in the story;


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